Modify various xml properties to be applied even if the item doesn't have a trigger Modify plain bullets to ignore their firearm Modify guns to pass triggerCustom to projectiles if it doesn't exist already Modify guns to pass opacity value to projectiles ![]() Modify Turbo Effectator to remove linked items' effects on untrigger Modify Tesla Coil to use Trigger Force as damage multiplier and resist shocking by default Modify Glass Pane to be easier to break by default (its strength can be modified via the Default Tool) Modify Fire Resist to also resist napalm-type items Modify Devouring Drone to have more max speed Modify Aim Tool stop button to follow items Modify Aim Tool not to reselect the same item when stopping aiming Modify item loading speed on launch to be faster Modify generic explosion volume to be lower ![]() (Note: multi-linking may cause the order not to be as expected.)Īdd console command: simpleignores 0/1 (temporarily toggles whether or not ignore lines are drawn using simple/dashed lines) ![]() Trigger Next and Untrigger Next (Triggers/Untriggers the next linked item, in the order they were linked. Added an arsenal of guns and gun attachments:
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